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Fast Gaussian Process Computation Using Vecchia's Approximation
Functions for fitting and doing predictions with
Gaussian process models using Vecchia's (1988) approximation.
Package also includes functions for reordering input locations,
finding ordered nearest neighbors (with help from 'FNN' package),
grouping operations, and conditional simulations.
Covariance functions for spatial and spatial-temporal data
on Euclidean domains and spheres are provided. The original
approximation is due to Vecchia (1988)
< http://www.jstor.org/stable/2345768>, and the reordering and
grouping methods are from Guinness (2018)
Inferential Statistics
Computation of various confidence intervals (Altman et al. (2000), ISBN:978-0-727-91375-3; Hedderich and Sachs (2018), ISBN:978-3-662-56657-2) including bootstrapped versions (Davison and Hinkley (1997), ISBN:978-0-511-80284-3) as well as Hsu (Hedderich and Sachs (2018), ISBN:978-3-662-56657-2), permutation (Janssen (1997),
Robust Asymptotic Statistics
Base S4-classes and functions for robust asymptotic statistics.
Analysis of Music and Speech
Analyze music and speech, extract features like MFCCs, handle wave files and their representation in various ways, read mp3, read midi, perform steps of a transcription, ... Also contains functions ported from the 'rastamat' 'Matlab' package.
Model-Based Boosting
Functional gradient descent algorithm
(boosting) for optimizing general risk functions utilizing
component-wise (penalised) least squares estimates or regression
trees as base-learners for fitting generalized linear, additive
and interaction models to potentially high-dimensional data.
Models and algorithms are described in
Statistical Inference of Vine Copulas
Provides tools for the statistical analysis of regular vine copula
models, see Aas et al. (2009)
Object Oriented Implementation of Probability Models
Implements S4 classes for probability models based on packages 'distr' and 'distrEx'.
Estimators of Prediction Accuracy for Time-to-Event Data
Provides a variety of functions to estimate time-dependent true/false positive rates and AUC curves from a set of censored survival data.
Optimally Robust Estimation
R infrastructure for optimally robust estimation in general smoothly
parameterized models using S4 classes and methods as described Kohl, M.,
Ruckdeschel, P., and Rieder, H. (2010),
A Game for Human vs. Human or Human vs. AI
A game for two players: Who gets first four in a row (horizontal, vertical or diagonal) wins. As board game published by Milton Bradley, designed by Howard Wexler and Ned Strongin.