Solving Complex Game Problems using Gaussian Processes

Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically. V. Picheny, M. Binois, A. Habbal (2018) . M. Binois, V. Picheny, P. Taillandier, A. Habbal (2020) .


GPGame

GPGame: Solving Complex Game problems using Gaussian processes

This R package provides tools for finding game equilibria in a black-box setting (expensive pay-off evaluations, no derivatives). Two game setups are considered: Nash games and Kalai-Smorodinski games. Handles noiseless or noisy evaluations. Graphical outputs can be generated automatically.

Installation

For the stable version: http://cran.r-project.org/package=GPGame

This the development version

Reference manual

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install.packages("GPGame")

1.2.1 by Mickael Binois, a year ago


https://github.com/vpicheny/GPGame


Report a bug at https://github.com/vpicheny/GPGame/issues


Browse source code at https://github.com/cran/GPGame


Authors: Victor Picheny [aut] , Mickael Binois [aut, cre] (ORCID:


Documentation:   PDF Manual  


GPL-3 license


Imports Rcpp, DiceKriging, GPareto, KrigInv, DiceDesign, MASS, mnormt, mvtnorm, methods, matrixStats

Suggests DiceOptim, testthat

Linking to Rcpp


See at CRAN