Triangulate and Simplify 3D Terrain Meshes

Provides triangulations of regular height fields, based on the methods described in "Fast Polygonal Approximation of Terrains and Height Fields" Michael Garland and Paul S. Heckbert (1995) < https://www.mgarland.org/files/papers/scape.pdf> using code from the 'hmm' library written by Michael Fogleman < https://www.github.com/fogleman/hmm>.


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Reference manual

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install.packages("terrainmeshr")

0.1.0 by Tyler Morgan-Wall, 6 months ago


https://www.github.com/tylermorganwall/terrainmeshr


Report a bug at https://www.github.com/tylermorganwall/terrainmeshr/issues


Browse source code at https://github.com/cran/terrainmeshr


Authors: Tyler Morgan-Wall [aut, cph, cre] , Michael Fogleman [ctb, cph]


Documentation:   PDF Manual  


MIT + file LICENSE license


Imports Rcpp

Linking to Rcpp

System requirements: C++11


Imported by rayshader.


See at CRAN