3D Software Rasterizer

Rasterize images using a 3D software renderer. 3D scenes are created either by importing external files, building scenes out of the included objects, or by constructing meshes manually. Supports point and directional lights, anti-aliased lines, shadow mapping, transparent objects, translucent objects, multiple materials types, reflection, refraction, environment maps, multicore rendering, bloom, tone-mapping, and screen-space ambient occlusion.


Reference manual

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install.packages("rayvertex")

0.15.0 by Tyler Morgan-Wall, 4 months ago


https://www.rayvertex.com, https://github.com/tylermorganwall/rayvertex


Report a bug at https://github.com/tylermorganwall/rayvertex/issues


Browse source code at https://github.com/cran/rayvertex


Authors: Tyler Morgan-Wall [aut, cph, cre] (ORCID: , Syoyo Fujita [ctb, cph] , Vilya Harvey [ctb, cph] , G-Truc Creation [ctb, cph]


Documentation:   PDF Manual  


MIT + file LICENSE license


Imports Rcpp, grDevices, rayimage, digest, pillar, vctrs, tibble, withr, cli

Suggests Rvcg, magick, raster, testthat

Linking to Rcpp, spacefillr, RcppThread, stbimageheaders


Imported by raybevel, raymolecule, rayrender, rayshader, skymodelr, tree3d.

Suggested by piecepackr.


See at CRAN