3D Software Rasterizer

Rasterize images using a 3D software renderer. 3D scenes are created either by importing external files, building scenes out of the included objects, or by constructing meshes manually. Supports point and directional lights, anti-aliased lines, shadow mapping, transparent objects, translucent objects, multiple materials types, reflection, refraction, environment maps, multicore rendering, bloom, tone-mapping, and screen-space ambient occlusion.


Reference manual

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0.3.3 by Tyler Morgan-Wall, 3 months ago

https://www.rayvertex.com, https://github.com/tylermorganwall/rayvertex

Report a bug at https://github.com/tylermorganwall/rayvertex/issues

Browse source code at https://github.com/cran/rayvertex

Authors: Tyler Morgan-Wall [aut, cph, cre] , Syoyo Fujita [ctb, cph] , Vilya Harvey [ctb, cph] , G-Truc Creation [ctb, cph] , Sean Barrett [ctb, cph]

Documentation:   PDF Manual  

GPL (>= 3) license

Imports magrittr, Rcpp, grDevices, rayimage, png, digest

Suggests Rvcg, magick, raster

Linking to Rcpp, spacefillr, RcppThread, rayimage

Suggested by piecepackr.

See at CRAN